
- #Coppercube fps hand models 64 Bit#
- #Coppercube fps hand models code#
- #Coppercube fps hand models license#
- #Coppercube fps hand models windows#
Just for the records, and in case anybody is interested, I was playing with the thought to write a ToBabylonJS converter, so a game could be designed in this editor / kit, and then converted to WebGL using babylon.js. While these action strings can also be seen in the level editor, it's sometimes useful to get the information at engine runtime. If you want to learn, you can use the cheat "cspinfo" to see the socalled action string of interactive level objects, for example "medi rmbbydistance:6" for a medipack (normally picked up by RMB) that is picked up automatically when the player gets close. Like, player sneaks around and hacks into enemy computers, for further hints etc. There are some more features, shown in the v10 demo, like a computer terminal mesh that switches to a pseudo shell when RMBed, allowing to show texts, pics and videos, that are then collected in the inventory ("i"). Then use the first moving platform to get to the other side of the abyss to collect the artefact and see a nice particle emmiter in action.
#Coppercube fps hand models code#
A paper on a wall hints the code is 4321 (followed by "A" button), so enter that by RMB. Follow the "no-tresspassing" sign, trough the 2nd tunnel and finally surface in the basement of a building.

At the bottom there's a tunnel, It's a tight fit, you may need to wiggle or crouch. Jump into it to see the engine's underwater mode with some FX. Fighting these NPCs will give you a good impression on how the engine works.Īt some place there is a small water pool.

Press 1 to 7 to select gun, or mousewheel to scroll to next weapon. Whether you find the weapons in the 1st building, or just enter "c" and then "cspallguns" is up to you, but it's good to have all them available. You can test the jeep (RMB) but I suggest to fight the hostile NPCs with the firearms and not just drive over them, this gives you an idea of the NPC attacks and "Ai" (that's an exaggeration). You can grab it and draw it, but then the NPCs panic. The 2 neutral NPCs nearby your starting point (girl and leather jacket dude) are capable of dialog (RMB) but there is a better version of it in the v10 demo. If you prefer WASD, you can easily alter that in the settings. Press F1 to get an overview over the controls. After loading, press "c" and enter "cspgod", so you can explore everything without to get killed.

When you run this the first time, I suggest the following: run engine20.exe in the v09 beta folder.
#Coppercube fps hand models license#
I have added the sourcecode to this release. The license model for this code is Open Source, for more details read the text file in the zip. However the latter has almost all game features demonstrated in a 2-room map and may be better to learn and also to be used as a template for new levels.īoth demos are part of this release and work independently from eachother. It does contain a vehicle example and in general it's more playable than the demo level of version 10. The inofficial beta v9 demo is now equipped with these latest binaries. Additionally some further bugs were found and fixed.
#Coppercube fps hand models 64 Bit#
This is an update of the entire CSP game engine, several bugs (mostly related to problems that arose due to new Win/DX versions and 64 Bit architecture) in the engine, the level editor and the waypoint recorder have been fixed.

#Coppercube fps hand models windows#
The CSP Game Engine is a FPS 3D Engine for Windows that works all the way down to Windows 98 and DirectX 7, it may therefor be interesting for some lo-tech or legacy projects. CSP Game Engine V10d (aka 2021-Reloaded) release
